![]() ![]() I want to drive game-parameter values in FMOD Studio. Usually, either the game is driving the parameter values, or you are auditioning the event in the tool (hence, using the control surface to emulate game parameter values). ![]() I am a little confused by your example though, in that it sounds like you are trying to modify parameters in the game’s runtime, but from an external device. I am using the exact same FMOD Studio project (I build the banks and dropped them in the app). Step 3 fails - I receive a message that the studio cannot connect.
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