![]() ![]() Others whisper demon, and pray to their gods for protection. The word dragon passes many lips in a fearful hiss. An ominous shadow falls upon these ruins, an unholy silhouette of inhuman size and shape. Ruins jut from the scarred land of Atzel’s Approach, the broken bones of a long-dead civilization. But, if these tales are true, how then does the bandit-king walk once more? Why do lawless killers from across Hyboria answer his call to arms? Why does an army of bandits flood the high passes of Cimmeria, killing and plundering in his accursed name? Some tell stories of Atzel’s death at the hands of Conan the Cimmerian some years ago. ![]() Atzel’s Approach, the region leading to the bandit-lord’s castle, is a land teeming with thieves and brigands banding together under their master’s banner. ![]() Any who set foot in this area walk into the frozen heartland of Atzel’s power, falling under his sight as he watches all transpiring in his realm from the highest windows of a great fortress. Gripped by a cruel winter, the mountain passes of this lawless region are choked with ice, while snow-laden winds howl through the canyons, sounding to mortal ears like the cries of a dying god. Control over this pass keeps Atzel’s bandit minions well-paid, well-fed, and well-armed. The prize of the Border Kingdoms, within the grasp of the bandit-king Atzel, is the main pass into Cimmeria-used by humble traders and merchant-princes alike. Between the settlements within the gray realm of Cimmeria and the prosperous spires of Nemedia’s great cities, brigands or would-be rulers carve out hordes of territory within a disparate and chaotic land. ![]()
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